Full PSVR 2 specs confirmed for PS5 – here’s why I’m buying on day one
During its keynote at CES 2022, Sony finally unveiled the full specifications of its PSVR 2 virtual reality headset for the PS5 and also confirmed the real name of the device.
The PSVR 2 will officially be called, drum roll please, the PlayStation VR 2. While that’s a rather disappointing revelation, it’s what we’ve all been calling the previously secretive device for the past 12 months. , so it makes sense that Sony opts to stick with the most logical name possible.
One aspect of the device that certainly cannot be described as anti-climatic is its confirmed technical sheet. While we’ve had a few tantalizing hints and leaks in the past, now we know that the PS5 device will blow its predecessor out of the water.
|Resolution (per eye)||960×1080||2000×2040|
|Refresh rate||90 Hz, 120 Hz||90 Hz, 120 Hz|
|Field of view (approx)||100 degrees||110 degrees|
|Cameras||Nothing||Four integrated helmet cameras|
|Return||Nothing||Unique integrated motor|
|Link||USB-A, HDMI||USB-A, HDMI USB-C|
|audio||Built-in microphone and stereo headphone jack||Built-in microphone and stereo headphone jack|
After presenting new details at CES 2022, an article was published on the PlayStation Blog to sum up the slew of new information. For starters, aside from confirming that the device will be called PSVR 2, we’ve also learned that the previously featured orbit-shaped controller will now be known as the PlayStation VR2 Sense Controller.
The blog post also outlines the improvements that the PSVR 2 will offer over the original PSVR headset, released in 2016. The next-gen headset will deliver significantly improved visual fidelity with 4K resolution, HDR support and field strength. of 110 degrees. of view.
The rumor that the PSVR 2 will sport a 4K OLED display has been confirmed, with an expected resolution per eye of 2000×2040 (a colossal leap from the original PSVR’s 960×1080 per eye). The headset will support frame rates up to 120Hz.
Foveated rendering, which softens asset details in your peripheral vision to maximize available power, has also been confirmed. The device will offer headset-based controller tracking via a built-in camera built into the VR headset itself and will also be able to track eyes.
Sony referred to the impressive array of sensory features in the PSVR 2. Headphone feedback is the flagship addition, with a single built-in motor adding vibration to the headphones. This can, for example, simulate the sensation of an object passing near your head. This will be complemented by 3D audio technology, as well as the haptic feedback and adaptive triggers offered by the PSVR 2 Sense controller.
Frustratingly, Sony hasn’t finished this deeper dive into the PSVR 2 with pricing or release date information (and it still hasn’t shown us what the headphones will look like). However, based on specs, we’d expect an introductory price of $ 400-500, and a recent report suggests the headset is currently on track for release in 2022 as it is expected to go into mass production soon. .
Here’s why I’m completely sold on the PSVR 2
It’s fair to say that Sony exceeded my (fairly modest) expectations with the reveal of the full specifications of the PSVR 2. I was certainly interested in the headphones before, but now I’m fully on board. Assuming I can get a pre-order, I’ll be 100% a day one adopter.
The difference such a jump in resolution will make (from 960×1080 per eye to 2000×2040 per eye) cannot be overstated. Although I like to use my current PSVR, I have serious eye strain issues caused by poor picture quality. It tends to give me a headache after about 45 minutes of playing. Fortunately, this shouldn’t be a problem on the PSVR 2.
Improvements to the way the headset actually tracks the user will also be welcome. The original PSVR uses a single-camera light-based tracking system, which is unreliable to say the least. The PSVR 2 ditch that in favor of a headset / controller based tracking system which should be more accurate and also won’t require the use of a camera mounted on your TV. In addition, it will allow you to face your TV while being completely immersed in the virtual world!
Sony has again confirmed that the PSVR 2 will sport a streamlined single cable setup process, which is another much-needed addition. I often neglect to play my PSVR because connecting it to a console requires half a dozen cables and the use of a dedicated breakout box. I’ve seen grumbling online about a lack of wireless support, but I can understand why Sony didn’t go this route as it would dramatically increase the price.
I’m also delighted to see that Sony has confirmed the first flagship exclusive for PSVR 2: Horizon Call of the Moutain. A VR spin-off from the popular Horizon series, Call of the Moutain will arrive on the platform probably around launch. A fantastic headset isn’t good without great software to play on it, so I’m happy to see Sony already committing resources to creating high-quality VR experiences.
The PSVR 2 won’t be the most powerful VR headset on the market, currently available devices like the HTC Vive Pro 2 are already beating it, but that’s clearly not where the PSVR is in the market. It’s a more accessible VR headset, designed for gamers who don’t have a beastly PC setup. In this regard, the PSVR 2 offers more than anyone could have reasonably hoped for.
At this point, my only hesitation in buying a PSVR 2 comes from the inevitability of stockouts. Let’s not forget that over a year after its launch the PS5 remains extremely difficult to find again, the PSVR 2 will likely be just as elusive when it launches. Fingers crossed I’m in luck and don’t have to hunt PSVR 2 restocking for months just to get my hands on one.